Networking and Network Equipment

Era of computer system | Classification of network | Main network equipment| Software for Networking | Shopping Center

Era of Computer Systems

Historically we have had two eras of development and usage of computers: first one is an era of mainframe computers, when one computer served many users, second one is the era of personal computers, when one computer serves one user.  At present, the second  came to it's end, because personal computers transfer more in personal terminals.  Now we live in the time of the third computer era, when one user can use many computers.  Home and business networking became  more popular  around the world. With networking users  able to share a single internet connection, share a printer, scanner, and other peripheral equipment, share files and folders, and enjoy multi-computer games. Currently, almost 10 million American households have home networks, approximately the  third of them have wireless network. These numbers grow every month.

 

Pure Networks

Networking.  It is obvious that any computer system is impossible without networking. The  network makes  connection of computers  so that they can share resources (hardware and software).  Data from one computer in the network can be available for other interconnected  computers and networking devices. Network users can also communicate with each other through such means as e-mail or chat  sessions. A typical  network includes:

  • Computers,

  • Network  peripherals,

  • A network interface on each computer (a device that lets the computer talk to the network),

  • A connection devices  such as  hubs, switches, routers ,  etc,

  • Medium such as  data  and power cables,

  • Software , including network operating system, security software, backup system and so on.

 

 

Classification  of Networks.  Networks are usually classified using several  properties: Size, Technology, Communication Standards and  Protocols, Topology, and Architecture.  Below is general description  from different aspects:

By size:

Here are three main types of network size:

  • A Local Area Network (LAN) and Wireless Local Area Network (WLAN) are  a group of networked computers, usually located within a specific  area such as a house, building or factory.

  • A Wide Area Network (WAN) is a collection of Local Area Networks (LANs) that is  connected together. Internet is an example of a WAN.

  • A Metropolitan Area Network (MAN) is a network that accommodates an entire city or other similar geographic areas.

 By Technology:

The following types of network technology are developed in USA and Europe:

  • Classical cable networking , which includes technologies like  Ethernet, ATM, and DSL. Today, Ethernet is the most commonly used network technology using copper cables, and operating within  10 to 100 Mbps of data transmission speeds. The new Fast  Ethernet technology  allows 1000 Mbps speeds.

  • Power-line networking technology involves using the electrical wiring in the house or building. All computers get connected to power outlets. This method is very effective because it requires no additional wiring, and it practically does not cause the electric bill to increase.  Currently some companies develop this technology. For example, Siemens Powerline  works with existing Ethernet  and 802.11 Wireless network, and allows speed up to 14 Mps (see http:/www.speedstream.com)

  • Wireless networking technologies brought   "no new wires" for computer connections. In a wireless network, all computers broadcast their information to one another using radio signals (or infrared, or microwave, or laser).  For example, a laptop  computer with a installed wireless network card become completely portable.  Wireless data networks exist in such number and variety as to be difficult to categorize or compare.

Major types of wireless networks include:

HSCSD

High Speed Circuit Switched Data

GPRS

General Packet Radio Service

1xRTT

1x Radio Transmission Technology

Bluetooth

A specification for short distance wireless communication between  devices

IrDA

International standards  used in infrared communication links

LMDS

Local Multipoint Distribution Service

MMDS

Multi channel Multipoint Distribution Service

802.11

Wi-Fi (Wireless Fidelity)

GSM

Global System for Mobile communication

CDMA2000

Code-division multiple access  version of the IMT-2000 standard

HSDPA

High Speed Data Packet Access and High Speed Downlink Packet Access

  • Phone-line networking technology commonly referred to as HomePNA, is based on the specifications developed by the Home Phone Networking Alliance (HPNA), and uses the telephone jacks to connect the computers to the network.  In HomePNA, voice and data travel on the same wires without interfering with each other.

  • Optical networking  is comprised  fiber optic cabling, which transmits data as electronic pulses. Technologies based on communication standard such as SONET/SDH, and protocol FDDI.

  • Grid system. This is a type of parallel and distributed system that enables the sharing, selection, and aggregation of geographically distributed "autonomous" resources dynamically at runtime depending on their availability, capability, performance, cost, and users' quality-of-service requirements.  (see: www.ibm.com).

  • The Virtual Private Network (VPN) is a logical, secured network that connect users together across the Internet. This  technology  allows users to connect  without purchasing expensive equipment and services.

  • Intranet is the Internet technology used for  LAN.

By Communication Standards and Protocols

Standards, legitimated by Standard Organizations (as ANSI, IEEE, ISO, etc.), are imbedded in most of the components that can  be used in network. There are standards for wire, for the connectors on the ends of the wire, for voltages on the wires, for how the client stations will "talk" using those voltages, and so on. But amid these standards there are most  important standards for communications in the network on the physical and data link layers (according to the 7-Layer OSI Model.) -communication standards.

Here are several examples of communication standards:

  • Synchronous Optical Network (SONET) is standard for fiber optic networks.

  • Synchronous Digital Hierarchy (SDH) is another  standard for fiber optic communications, based upon a transfer rate of 51.84 megabits per second.

  • Asynchronous Transfer Mode (ATM) is a high-sped networking standard designed to support both voice and data communications.

  • IEEE 802.11, Bluetooth for WLAN. These are  wireless data networking standards.

  • HPNA 2.0 is the standard for Phone-line networking technology

Protocols: A protocol is a standard for devices communication. Protocols can be broken down into layers.  A group of protocols that work together is called a protocol suite.  Protocol specifies a common set of rules and signals for the computers communication on the network.  Here are those  in the common use:

  • TCP/IP  ( Transmission Control Protocol / Internet Protocol):  This protocol is used as the basis for the internet,

  • IPX/SPX (Internetwork Packet eXchange/Sequenced Packet eXchange):  IPX is like an optimized TCP/IP, it allows quicker access over the network than TCP/IP,

  • NetBEUI : This protocol is designed for small LANs,

  • AppleTalk:   A set of communication protocols that define networking on an AppleShare network. This protocol is used for mapping a device's physical hardware address to a temporary Appletalk network-assigned address in Macintosh computer LANs,

  • FDDI (Fiber Distributed Data Interface) is a protocol for transmitting data over optical networks, standardized by The American National Standards Institute (ANSI),

  • The Token Ring protocol is a popular network protocol for data transmission. IBM's version of the Token Ring protocol has been accepted as the standard by the Institute of Electrical and Electronic Engineers (IEEE).

By Topology 

Topology specifies the geometric arrangement of the network. Common topologies are a bus, ring, star, tree, mesh, hybrid . A bus topology means that each computer on the network is attached to a common central cable, called a bus or backbone.   A ring topology means that each computer is connected to two close ones, and they arranged in a shape of ring. A star topology means all computers on the network are connected to a central hub.  A tree topology resembles a tree with branches ending  computers as leafs. A full mesh topology provides a point-to-point connection between every computer on the network. Hybrid topologies are a mixture of other topologies on the network.

By Architecture

These are  the two major types of the classical network architecture: Peer-to-peer (P2P) or Client/server. In a Peer-to-Peer networking configuration, there is no server, and computers simply connect with each other  to share files, peripherals, or Internet access. This is most commonly found in home configurations, and is only practical for workgroups of a dozen or less computers. In a client/server network, one computer, that called a server (rest computers are clients), able to provide various services, including centrally routed  file sharing,  peripherals  access, Internet Access, e- mail, as well as ensuring security across the network. This is most commonly found in corporate configurations, where network security is essential.  

  Main network equipment

Network Servers. Server is a network device, configured to provide a specific kind of service to other entities on the network., it acts as central network "engine". A server can be also a piece of software that manages the dispersal of resources, programs and information to the clients on the network. Usually servers control data or other devices, and regulate how services are accessed. Depends on  size of network,  this network can comprise  the  servers of different types. 

Network equipment and devices—The devices that interconnect computers, repeating (or amplifying) the signals between them, printing and so on.

Hub - In the  standard network configuration computers are connected   to a centralized component called a hub.   One of the primary advantages to using a hub is that a failure in a single cable or computer affects only the computer using that cable; the rest of the network will keep functioning. Many different types of hubs are available, and the type you choose will depend on the network type and cabling used.  There are three types of hubs: standalone, stackable, and  modular hubs.

Switch (also called a switching hub) is a hub, that improves network performance by segmenting the network and reducing competition for bandwidth. When a switch port receives data packets, it forwards those packets only to the appropriate port for the intended recipient. This  reduces competition for bandwidth between the clients, servers, or workgroups connected to each switch port.

Router— A Device that moves data between different network segments. Routers can connect network segments that use different protocols. They also allow all users in a network to share a single connection to the Internet or a WAN. Routers are smarter than hubs and switches.  Thanks routers  packets are traveling in the network to the most efficient paths to their destinations. If a link between two routers fails, the sending router can determine an alternate route to keep traffic moving.

Packet—A block of data with a "headers" attached that can indicate what the packet contains and where it is headed. Think of a packet as a "data envelope," with the header acting as an address.

Network Interface Cards and adaptors

A special electronic circuit cards called a network interface cards (NIC), or adapters, are usually installed inside or outside the  computer cases.   Condition of compatibility:   NIC must  support the type of cabling that  used.  Some adapters  have to  support wireless networking, which use radio or infrared technology to transmit a signal through the air, instead of over a wire.

Network Peripherals. Here are modems, printers, monitors, data storage devices and so on.

Uninterruptible Power Supplies Provides power in case of a public utility power outage (usually installed for  the servers and other critical network equipment.)

 Media Types

Some media should exist to provide data transfer in the network. There are several media types you need to know about in planning and building your network:

  • Twisted-pair: The industry standard in new installations, it also called 10BASE-T. This wire comes in several standards. Unshielded twisted-pair (UTP) Category 3 wire, often used for phone lines, and UTP Category 5 wire are the current networking standards,

  • Coaxial: This cable (also called 10BASE2)  resembles round cable television wiring,

  • Fiber optic: This cable is usually reserved for connections between "backbone" devices in larger networks, though in some very demanding environments, highly fault-resistant fiber-optic cable is used to connect desktop workstations to the network and to link to adjacent buildings. Fiber-optic cable is the most reliable wiring, but also the most expensive.

  • Wireless  media:  New technologies allow for the use of radio, infrared or microwave transmission for data networks.

Software for Networking

There are the following software types:

  • Network operating systems:  OS/2, OS/390 and the UNIX-based AIX (IBM), Mac OSX (Apple), UNIX-LINUS  family, Windows OS family (Microsoft), NetWare (Novel Corporation), and so on.

  • Software toolkits: for example, like CP-PDK (Intel Control Plane Platform Development Kit)  that helps to reduce the time and effort required to develop network systems.

  • Software for network management:  Software Tools for hubs, switches, routers and so on.

  • Applications:  Oracle and SQL databases, security and anti-virus software, data storage and restore software, and so on.

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